Summary:
- Continued my
consumer electronics design experience while gaining startup and optics
experience.
- This fast-paced
startup was founded to bring a high-volume consumer-grade virtual
reality headset to the for PC gaming and entertainment markets.
- The company did not
survive the tech bubble.
Major Accomplishments:
- Enabled quick
directional decisions by management by rapid turn-around design and
build of several new virtual reality headset concepts and
technical
demonstration models.
- Collaborated with
industrial designers, electronic engineers, and other stakeholders to
develop an acceptable and manufacturable headset concept.
- Performed mechanical
design in Pro/Engineer of the headset and all its various
components.
- Produced all necessary
documentation for custom plastic parts and performed revision control.
- Managed the molder and
toolmakers throughout the tool design/build/trial process.
- Collaborated with
Polaroid Corp to develop manufacturable optics.
- Worked intensely to
move from start of detailed design to first-shot plastics within 4
months.
- Debugged and corrected
a major user acceptance problem caused by the lack of a
counterbalancing force which caused the initial design to sag from its
optimal position in front of the eyes.
Relevant Expertise:
- Pro/Engineer solid
modeling
- Rapid prototyping (SLA
system in house)
- Injection molding
- Design for
Manufacturability and Assembly (DFMA)
- Optics packaging
- Electronics packaging
and interconnection
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